Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pUzZh-GBFry-XsOhT-EDZZB-bp8eD | 14/13/4 | 65.7 | 1.17 | 2026-07-04 02:58:13 · 34m 37s | |
| CSGO-K4Dry-iZCDc-fL8PC-3Byys-QsXfE | 11/16/3 | 65.2 | 0.76 | 2026-07-01 02:03:13 · 31m 1s | |
| CSGO-HUCWo-NPueF-FsNwX-mVyit-UNv5G | 16/19/7 | 90.8 | 1.02 | 2026-07-01 01:16:51 · 42m 50s | |
| CSGO-dWA4E-cM4o5-Dd42L-bpZks-Q27vO | 17/17/0 | 50.9 | 0.98 | 2026-07-01 00:32:48 · 38m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.