Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fGSSA-pL8Pm-Zr8yq-uPZsB-syBcO | 21/21/4 | 90.4 | 1.11 | 2026-07-01 19:52:19 · 42m 49s | |
| CSGO-B3DnJ-EqSO3-FfCxT-Mz2aR-nRyQN | 13/15/2 | 68.7 | 0.93 | 2026-07-01 19:09:19 · 33m 39s | |
| CSGO-dptyj-6WcJA-pyi2h-teoLn-dhLfN | 15/16/3 | 83.9 | 1.04 | 2026-07-01 18:25:04 · 35m 45s | |
| CSGO-ZPqGy-J9X7Q-Qj3JG-nFHne-ajmbN | 9/13/2 | 63.6 | 0.65 | 2026-07-01 18:01:37 · 21m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.