Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-25amY-POnaz-OaepZ-ckBKU-ekAUM | 17/12/4 | 97.1 | 1.52 | 2026-07-02 18:50:56 · 32m 13s | |
| CSGO-URqck-SAKpZ-Ao76e-DzkP4-zz8aC | 15/16/7 | 69.8 | 1.09 | 2026-06-19 21:51:38 · 36m 34s | |
| CSGO-mBoVp-d6k5K-ASd5E-hQfPW-4ZVaK | 15/19/3 | 80.8 | 0.92 | 2026-06-19 21:12:26 · 34m 54s | |
| CSGO-yCf75-No2ME-oGpfQ-vdzKj-wDe4D | 8/14/7 | 62.2 | 0.89 | 2026-06-18 23:42:12 · 31m 43s | |
| CSGO-GR8f6-q8pEQ-SewCr-jObVJ-D9axJ | 14/11/10 | 97.7 | 1.49 | 2026-06-18 16:26:17 · 27m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.