Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cYFJJ-wXbhk-5XA2f-i2Jrx-cMfrM | 16/16/4 | 83.9 | 1.05 | 2026-07-05 11:33:53 · 32m 59s | |
| CSGO-e3VXW-jU2zf-jRY6B-VUOiC-vJedJ | 12/13/3 | 83.1 | 1.02 | 2026-07-05 11:04:00 · 26m 55s | |
| CSGO-jLsqa-3PbFM-j8J6r-frRRT-Ew4ZJ | 19/12/6 | 95.9 | 1.52 | 2026-06-08 19:28:51 · 40m 19s | |
| CSGO-s3JOs-oZcN5-JJOBW-JVTLc-kESyL | 11/9/6 | 60.5 | 1.07 | 2026-06-08 18:14:28 · 29m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.