Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hw2ye-mLo6R-VryXP-mpYpb-9EacP | 5/21/5 | 50.3 | 0.39 | 2026-07-04 21:42:17 · 37m 26s | |
| CSGO-msGH2-odwEn-q5t5h-78yx9-EMoMC | 11/23/5 | 48.1 | 0.50 | 2026-07-04 20:58:33 · 40m 1s | |
| CSGO-Hk8FF-E3K9c-wx8RS-nVQCT-x62NF | 7/17/2 | 60.2 | 0.59 | 2026-07-04 20:18:58 · 29m 26s | |
| CSGO-R5Es2-hZ8sL-o4fbP-8ViUT-MadFO | 9/17/2 | 43.3 | 0.58 | 2026-07-04 19:41:20 · 32m 21s | |
| CSGO-hS86c-GqimS-untkA-Ek5vn-LsXfE | 8/16/7 | 64.3 | 0.77 | 2026-06-19 19:54:32 · 27m 15s | |
| CSGO-RodvS-NHHoM-aEHqW-ip6Ts-4ML9P | 8/19/4 | 59.3 | 0.56 | 2026-06-13 21:29:24 · 35m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.