Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hw2ye-mLo6R-VryXP-mpYpb-9EacP | 8/22/5 | 42.4 | 0.39 | 2026-07-04 21:42:17 · 37m 26s | |
| CSGO-msGH2-odwEn-q5t5h-78yx9-EMoMC | 10/16/2 | 50.6 | 0.68 | 2026-07-04 20:58:33 · 40m 1s | |
| CSGO-Hk8FF-E3K9c-wx8RS-nVQCT-x62NF | 6/15/2 | 40.2 | 0.45 | 2026-07-04 20:18:58 · 29m 26s | |
| CSGO-R5Es2-hZ8sL-o4fbP-8ViUT-MadFO | 8/18/3 | 64.5 | 0.59 | 2026-07-04 19:41:20 · 32m 21s | |
| CSGO-VphsG-EKp8E-SasK9-DrdMe-K564E | 11/9/5 | 76.3 | 1.22 | 2026-07-04 19:10:56 · 22m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.