Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Profile is private - signals can't be verified
Combined 'can't verify' penalties from private profile/inventory/hours/friends totalled -22%. Being private is a weak signal, not evidence - capped at -12% so privacy alone can't push a clean account out of the Trusted band.
Our Own Match Data
-3.4%Peak single-match outcome anomaly 34.8/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 11 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 11 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qoLK3-2G65v-qv3DU-JfSz4-3zeKP | 8/19/4 | 52.7 | 0.40 | 2026-07-03 21:36:21 · 36m 35s | |
| CSGO-27OqL-OpHXW-4JXnE-thHjt-JfX2Q | 15/20/6 | 93.5 | 0.84 | 2026-07-03 20:52:32 · 34m 41s | |
| CSGO-7ybXZ-ykNOK-rrZ5x-KXyFC-rcpmJ | 15/18/4 | 65.5 | 1.04 | 2026-07-03 20:06:54 · 30m 55s | |
| CSGO-emXjF-yyEmH-hsF9n-hnwew-RWPUD | 13/22/12 | 74.8 | 0.88 | 2026-07-03 19:14:42 · 40m 5s | |
| CSGO-QPANZ-AhnW9-3CWGx-mZdUN-2aUeL | 22/21/2 | 57.5 | 0.98 | 2026-07-03 18:15:30 · 51m 54s | |
| CSGO-mUyk3-Y9d7s-hOjvH-TLjdX-T6TvD | 14/21/6 | 83.6 | 0.93 | 2026-06-27 21:24:38 · 37m 20s | |
| CSGO-zFcDE-CUFkZ-Aq96u-uRsDj-6i8LK | 24/13/4 | 80.3 | 1.52 | 2026-06-27 20:40:39 · 37m 36s | |
| CSGO-HqmCs-bLxzm-GR6NH-AQwze-pXNtQ | 8/18/8 | 59.3 | 0.60 | 2026-06-27 19:54:40 · 38m 8s | |
| CSGO-v7MWw-UOF2R-Gbqhq-B7dPU-uQJLH | 21/11/4 | 107.1 | 1.72 | 2026-06-27 19:23:14 · 26m 56s | |
| CSGO-BLMWW-kCT5y-tVaKG-sRTQR-yGvjN | 13/19/5 | 75.6 | 0.83 | 2026-06-27 18:36:31 · 38m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.