Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-C8NO5-zAL5V-NNrHS-u5nzc-OuiTL | 8/13/1 | 57.3 | 0.59 | 2026-06-28 03:30:09 · 24m 20s | |
| CSGO-LuBxj-TBsCO-5W8Gm-qOZya-UjenL | 21/25/7 | 76.6 | 1.03 | 2026-06-18 02:27:12 · 49m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.