Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sYjPo-TZa9u-vdLbG-DhJyG-2JedJ | 7/17/1 | 38.3 | 0.46 | 2026-07-03 20:32:21 · 31m 27s | |
| CSGO-qBV9E-9RYE7-BbUQD-CsEMi-LtjPK | 14/19/8 | 77.8 | 0.88 | 2026-07-03 19:45:02 · 35m 35s | |
| CSGO-ssiiX-hpx6y-qCNOQ-mRXro-rDN6H | 20/21/7 | 70.9 | 1.05 | 2026-07-03 18:49:09 · 50m 19s | |
| CSGO-WGjxs-Ooqov-SdM8Q-NHCEk-AEVjM | 6/13/1 | 45.9 | 0.44 | 2026-06-26 23:43:33 · 25m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.