Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Gz7p4-yuJri-FCVDz-NJGjY-8ZPmH | 7/18/8 | 59.6 | 0.66 | 2026-07-03 22:58:13 · 27m 49s | |
| CSGO-yJnN7-AfVR4-VuS4b-eCrbC-sUNMB | 8/14/1 | 49.6 | 0.68 | 2026-06-24 21:55:45 · 25m 51s | |
| CSGO-T9aYF-us8UY-WQn3M-EqQuc-cts4N | 11/8/2 | 55.1 | 1.14 | 2026-06-24 21:24:26 · 24m 26s | |
| CSGO-z3JOe-jtrkh-wXFPn-NDeej-tiOUD | 18/16/7 | 84.0 | 1.23 | 2026-06-24 20:41:00 · 40m 4s | |
| CSGO-aZvNp-72KWS-2kUTB-amQB9-PzBND | 18/19/3 | 79.8 | 1.04 | 2026-06-24 19:55:23 · 41m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.