Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-i8ZD6-2WRAG-ivhjK-xrUJS-MS6yD | 23/8/4 | 135.1 | 2.13 | 2026-07-08 22:23:09 · 25m 11s | |
| CSGO-3KCki-VdHxU-sQ8Jr-PbS4j-34OJM | de_poseidon |
11/11/2 | 95.4 | 0.97 | 2026-07-08 21:55:43 · 13m 3s |
| CSGO-DYsXm-nDyEx-zKHdF-YrrK4-KBdqA | 24/19/6 | 112.7 | 1.41 | 2026-07-08 21:17:02 · 32m 50s | |
| CSGO-uUYaf-qxFGc-Sr7pb-OefbJ-6xUWJ | 15/14/7 | 94.0 | 1.29 | 2026-07-08 20:37:53 · 32m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.