Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8MHdO-fp4Kn-pqFLq-PCASb-vEkwG | 21/19/7 | 76.7 | 1.13 | 2026-06-28 17:56:46 · 45m 1s | |
| CSGO-oDqZG-AwkPy-rRWR9-aM7yn-a3acP | 14/8/6 | 74.6 | 1.44 | 2026-06-26 22:38:40 · 26m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.