Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kHp9r-cEY47-nmbCF-UPy3k-JYBUM | 13/17/5 | 72.7 | 0.91 | 2026-07-04 20:16:17 · 30m 30s | |
| CSGO-H5Bjh-tKobD-s5j6A-TuBAB-KeiGH | 23/15/3 | 81.5 | 1.38 | 2026-07-04 18:53:21 · 43m 55s | |
| CSGO-tNYUN-XuFqe-7dyuV-4QcQo-dDWPA | 13/19/5 | 61.6 | 0.76 | 2026-06-30 17:26:18 · 29m 7s | |
| CSGO-HFrtd-2yD4c-BUyY3-kADMM-A8wwQ | 14/13/4 | 81.8 | 1.35 | 2026-06-22 22:25:13 · 20m 12s | |
| CSGO-iPSH8-uGoMR-7G5sw-uC5hD-oncFO | 12/16/2 | 71.1 | 0.85 | 2026-06-22 20:50:44 · 28m 8s | |
| CSGO-UtnTP-XXk8B-keOqf-hViom-AEBfD | 10/13/1 | 63.3 | 0.81 | 2026-06-22 20:09:54 · 30m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.