Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6CWUk-FyG6C-AhQuQ-CKsOh-SuHaA | 19/21/4 | 95.7 | 1.15 | 2026-07-06 22:56:01 · 37m 5s | |
| CSGO-Nkrud-ne3js-UwKJk-JmGRn-u4XbD | 14/15/6 | 67.2 | 1.02 | 2026-06-28 23:12:35 · 28m 49s | |
| CSGO-GezKx-NrGAF-8cFNX-uRf3z-oBCJC | 18/9/5 | 93.7 | 1.67 | 2026-06-25 23:01:44 · 23m 40s | |
| CSGO-nCv8o-jwote-GOcwk-TDGui-6tZpG | 15/15/8 | 83.8 | 1.21 | 2026-06-24 22:53:19 · 29m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.