Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-adPB5-XpWcv-6Hb6K-HbPcU-8Q9zP | 13/13/6 | 74.0 | 1.19 | 2026-07-06 15:08:09 · 36m 32s | |
| CSGO-qMhvD-vpSjB-faGNA-xDAqr-xCZAB | 19/22/6 | 79.1 | 1.03 | 2026-07-02 19:37:49 · 50m 43s | |
| CSGO-Ci3tb-LWrt8-QbZvn-XFRit-z2dOQ | 11/16/5 | 69.2 | 0.74 | 2026-06-23 21:03:05 · 30m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.