Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pFdFz-qXVdp-jyOf8-Kd5Qm-iEbJD | 9/17/11 | 78.6 | 0.73 | 2026-07-04 21:11:35 · 30m 17s | |
| CSGO-bNRp7-hjKyp-PVzWW-65WW8-ZKV5F | 6/3/1 | 34.8 | 1.06 | 2026-07-04 20:42:04 · 18m 6s | |
| CSGO-AkqfP-8RcXA-KHGoU-qGJFX-462NF | 10/17/7 | 59.0 | 0.79 | 2026-07-04 19:53:27 · 33m 46s | |
| CSGO-QaNVD-7tCHz-RNQeV-OOHMQ-rHHnK | 13/15/5 | 71.3 | 1.02 | 2026-07-04 19:03:21 · 37m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.