Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tMzZE-m4N4h-yjAH8-qUBkj-APxDK | 26/19/9 | 119.5 | 1.54 | 2026-07-03 15:45:27 · 37m 33s | |
| CSGO-iAfYA-wdowq-KTn3P-3qrH5-hUoEM | 32/11/2 | 140.0 | 2.19 | 2026-06-18 22:20:36 · 30m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.