Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-E4ScK-493SU-Frytm-NQa3E-pdBpF | 14/5/6 | 104.6 | 1.79 | 2026-07-01 17:14:41 · 18m 27s | |
| CSGO-zfChp-hzjv3-Y44O3-32eaO-THTCP | 3/8/3 | 39.1 | 0.56 | 2026-07-01 16:47:59 · 22m 34s | |
| CSGO-2Sbc8-ueCMz-DLYXU-xGNHx-XfP7B | 9/14/7 | 68.8 | 0.88 | 2026-06-30 19:29:26 · 31m 19s | |
| CSGO-SLwsJ-vuTdV-o5Lej-Xc932-cfP7B | 18/19/10 | 81.9 | 1.13 | 2026-06-30 18:37:15 · 44m 41s | |
| CSGO-VCSWm-Ge6tc-2pvrL-2VQxC-CAhrM | 15/19/6 | 84.0 | 0.99 | 2026-06-30 16:48:31 · 34m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.