Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HamVf-AKvSN-jeVtn-yHGOM-dSEdH | 18/17/7 | 85.3 | 1.19 | 2026-06-21 00:03:21 · 33m 34s | |
| CSGO-AvY9t-nucLO-hwMtx-ohaDL-ZxqFF | 10/14/4 | 94.7 | 0.96 | 2026-06-20 23:31:17 · 24m 41s | |
| CSGO-GiBVJ-bh4tF-GH2dB-TTYHF-BoL2G | 14/19/4 | 60.2 | 0.76 | 2026-06-20 22:51:46 · 33m 59s | |
| CSGO-kEekH-UMYy3-Z3swK-FaU57-6KAMK | 18/12/7 | 109.6 | 1.55 | 2026-06-20 22:08:58 · 31m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.