Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6xA8i-dEXNX-iwdMj-RdbXy-FB6iL | 18/14/5 | 82.9 | 1.25 | 2026-07-03 06:44:35 · 36m 9s | |
| CSGO-WpnfR-biKpX-36XB2-YFKcV-Bv5VH | 14/14/3 | 61.2 | 0.92 | 2026-06-23 21:52:08 · 38m 10s | |
| CSGO-GJOpp-8o6ss-35Qs9-XEDBy-G3bJD | 17/23/5 | 57.1 | 0.80 | 2026-06-23 21:01:05 · 48m 16s | |
| CSGO-oc2pW-OeiDF-GVRrW-dwQR9-u9OtQ | 10/17/7 | 44.7 | 0.76 | 2026-06-21 20:53:04 · 43m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.