Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-twCEO-HxKca-ZDUjt-zRGMh-YYmQD | 14/16/6 | 101.5 | 1.07 | 2026-07-05 19:08:18 · 31m 4s | |
| CSGO-MrKso-c3opa-7EXdc-yCrkG-K9zkG | 14/16/3 | 77.2 | 1.01 | 2026-07-05 18:33:40 · 31m 40s | |
| CSGO-jmOzz-8HHYw-k4Pq6-DbueJ-sxdqA | 15/15/9 | 108.0 | 1.46 | 2026-07-05 18:08:40 · 21m 7s | |
| CSGO-kMVEo-DBSWU-Ha5wC-8XJem-WXEFN | 11/16/2 | 63.4 | 0.89 | 2026-07-05 17:43:36 · 22m 26s | |
| CSGO-L9B9p-CWFzS-rtCcr-SyoTn-n3zQN | 15/19/3 | 88.7 | 0.96 | 2026-06-28 18:47:46 · 35m 15s | |
| CSGO-5To77-UaDOv-aLyK6-BNrRd-CQVPA | 24/13/6 | 120.4 | 1.76 | 2026-06-24 16:47:15 · 36m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.