Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BYKON-wUZde-YGftr-zAxVA-UqTiA | 16/15/3 | 94.7 | 1.31 | 2026-07-03 18:55:15 · 31m 30s | |
| CSGO-rw25M-25a4Z-5NahR-z7rdS-QwSOG | 17/9/7 | 113.7 | 1.69 | 2026-07-02 18:57:29 · 27m 43s | |
| CSGO-opaFJ-SRVk4-Tc9u8-ra5ww-VCZQM | 17/11/3 | 81.8 | 1.36 | 2026-06-26 20:21:09 · 31m 30s | |
| CSGO-wnnH4-jk6NA-9riep-tHEnD-VofKP | 18/14/3 | 77.0 | 1.24 | 2026-06-18 20:21:38 · 43m 28s | |
| CSGO-Y3Fzk-2BrZO-twp5P-n6aAq-nrXwP | 12/12/3 | 78.5 | 1.15 | 2026-06-14 18:58:28 · 28m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.