Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DN3sc-ZXMhJ-Nxf5O-2KTBQ-mRXXC | 13/20/8 | 60.7 | 0.82 | 2026-07-02 23:46:52 · 38m 29s | |
| CSGO-aZJsW-pnOBN-jSyjO-JaZ7X-s6iPK | 8/17/3 | 47.7 | 0.41 | 2026-07-02 22:57:29 · 35m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.