Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BYKON-wUZde-YGftr-zAxVA-UqTiA | 13/15/3 | 74.3 | 0.98 | 2026-07-03 18:55:15 · 31m 30s | |
| CSGO-rw25M-25a4Z-5NahR-z7rdS-QwSOG | 12/10/4 | 67.9 | 1.07 | 2026-07-02 18:57:29 · 27m 43s | |
| CSGO-3MnJL-HKvn5-yywpW-62pJT-eR9jE | 15/14/4 | 82.7 | 1.18 | 2026-06-28 13:31:53 · 29m 28s | |
| CSGO-opaFJ-SRVk4-Tc9u8-ra5ww-VCZQM | 20/11/3 | 100.7 | 1.55 | 2026-06-26 20:21:09 · 31m 30s | |
| CSGO-wnnH4-jk6NA-9riep-tHEnD-VofKP | 20/19/12 | 107.7 | 1.37 | 2026-06-18 20:21:38 · 43m 28s | |
| CSGO-Y3Fzk-2BrZO-twp5P-n6aAq-nrXwP | 17/11/4 | 97.4 | 1.40 | 2026-06-14 18:58:28 · 28m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.