Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QT9vF-BFLye-LpXyL-k2RXi-LPGCF | 7/16/7 | 57.6 | 0.58 | 2026-06-26 22:18:17 · 31m 23s | |
| CSGO-6fnOW-Cnsqt-jcd8C-nhwTS-xRwLA | 25/17/4 | 87.5 | 1.25 | 2026-06-26 21:23:26 · 51m 15s | |
| CSGO-UbbW7-Ca6aq-6nHow-ronmE-J9tvE | 20/13/1 | 71.1 | 1.33 | 2026-06-18 23:19:42 · 33m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.