Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pcDvJ-bkVM8-MAqkr-ERQmK-hxMsE | 20/16/5 | 81.7 | 1.21 | 2026-06-17 15:23:42 · 39m 15s | |
| CSGO-dnTrV-4Xij3-5YtVr-tYhcV-7FFdH | 19/17/2 | 90.1 | 1.28 | 2026-06-16 15:58:40 · 32m 43s | |
| CSGO-pk3kV-7MMvb-fmpAW-iSQ4a-ckKoD | 17/18/4 | 87.2 | 1.06 | 2026-06-16 15:14:39 · 39m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.