Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kXO3c-TyObX-6ZWJu-R3Z6a-tuNkO | 7/15/3 | 48.6 | 0.57 | 2026-07-04 19:21:55 · 34m 8s | |
| CSGO-MWEPq-4RXxv-tVCtN-WDs5v-JNCEB | 23/22/11 | 96.5 | 1.20 | 2026-07-02 15:12:06 · 47m 0s | |
| CSGO-DvMnJ-hVZFX-4peFC-ub96q-4DmsF | 15/13/3 | 94.9 | 1.35 | 2026-06-29 15:04:23 · 30m 40s | |
| CSGO-n6xZF-kV9VA-tXNk9-xX8N3-SrYbD | 9/15/2 | 64.2 | 0.70 | 2026-06-28 16:10:09 · 26m 1s | |
| CSGO-9BcZP-aVjMw-sNyFi-LkjsU-ym7SA | 14/10/3 | 81.7 | 1.24 | 2026-06-16 17:33:55 · 31m 39s | |
| CSGO-dZqXQ-3UAVF-cRReV-ksUB5-zpe8E | 19/18/12 | 81.6 | 1.28 | 2026-06-16 16:03:06 · 47m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.