Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-urcXC-K53ur-k26zU-uxbz3-wAw5G | 18/15/4 | 75.9 | 1.19 | 2026-07-02 19:03:40 · 37m 10s | |
| CSGO-8dMES-AAP64-UH7cV-K8HQp-aXnMC | 11/20/2 | 57.7 | 0.77 | 2026-07-02 18:22:48 · 32m 22s | |
| CSGO-xMw6K-tmL8K-WRq4t-ymzvR-dvV9G | 13/18/3 | 52.5 | 0.73 | 2026-06-23 18:40:32 · 39m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.