Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Str3A-yHBiS-y4mE2-yP8Cw-7BLwF | 21/14/5 | 109.0 | 1.52 | 2026-07-03 21:20:46 · 39m 28s | |
| CSGO-iWvzm-mnxbU-keySS-mb568-uzpcG | 23/16/4 | 106.4 | 1.40 | 2026-07-03 20:38:55 · 38m 52s | |
| CSGO-BCGMt-Gybu9-S4yLa-QcYoy-cMfrM | 22/14/4 | 120.5 | 1.61 | 2026-07-03 20:05:13 · 30m 5s | |
| CSGO-aSMqv-bTcZX-MCWEO-VD8Y8-DeiGH | 20/17/2 | 101.6 | 1.27 | 2026-07-02 19:45:46 · 43m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.