76561197966330548
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-6%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-15.9%Peak single-match outcome anomaly 7.2/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
6.7% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 6 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6mJ28-DDtaY-rNAXp-TFPXu-bhUzE | 15/17/9 | 76.7 | 1.12 | 2026-07-05 22:56:57 · 38m 53s | |
| CSGO-jy74o-DGOB9-JU4yF-rUwdF-NcHLH | 8/11/7 | 70.8 | 0.90 | 2026-07-05 22:27:28 · 25m 11s | |
| CSGO-KOWXU-GW96B-TPpkt-qC8aZ-Uu8GJ | de_poseidon |
5/10/3 | 53.2 | 0.63 | 2026-07-04 21:29:10 · 10m 13s |
| CSGO-sHZ8O-WePpV-9GvyQ-4T5YZ-suGvM | 20/20/6 | 85.9 | 1.22 | 2026-07-02 20:34:15 · 36m 33s | |
| CSGO-UTC8F-qbJMG-D5nO5-wLWj2-mVt8O | 16/15/2 | 67.4 | 1.08 | 2026-07-01 20:33:05 · 34m 39s | |
| CSGO-U75Qd-c7QYD-2fkBi-yiDSn-dhLfN | 16/16/7 | 88.7 | 1.22 | 2026-06-29 20:29:14 · 35m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.