Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zwx5K-zUHe8-dsdtT-UCzYx-V27vO | 8/13/9 | 59.3 | 0.88 | 2026-07-04 22:36:17 Β· 34m 57s | |
| CSGO-StsWz-KKSeS-RxJqE-NyWsC-rcpmJ | 15/15/6 | 71.7 | 1.12 | 2026-07-04 22:02:18 Β· 31m 6s | |
| CSGO-4NNvN-DUmL8-ksyy7-ornNZ-NRz6A | 16/19/7 | 88.5 | 1.11 | 2026-07-04 21:23:59 Β· 35m 25s | |
| CSGO-AGQtE-XrY3j-shKVD-iijvW-TGwPB | 16/18/3 | 69.0 | 0.99 | 2026-07-04 20:32:16 Β· 41m 57s | |
| CSGO-dROz3-yVMMb-MezNB-wjiuE-OycBN | 13/13/1 | 52.0 | 1.00 | 2026-07-04 19:48:35 Β· 32m 39s | |
| CSGO-GCjQL-3aYES-zabcE-GPAx5-DqVoN | 13/18/5 | 71.6 | 0.91 | 2026-07-03 19:05:23 Β· 36m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.