Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XcmSx-XSnBP-6U3NK-vLRkp-EX6ZJ | 12/13/7 | 107.9 | 1.32 | 2026-07-01 18:39:06 · 20m 16s | |
| CSGO-eKpqJ-VLbtE-EvuBx-BpBiT-vaChP | 9/15/4 | 72.2 | 0.79 | 2026-07-01 18:08:17 · 27m 12s | |
| CSGO-mreee-p2weW-NGVzF-tMuj7-xyZQM | 6/17/6 | 61.4 | 0.54 | 2026-07-01 17:41:06 · 24m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.