Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GjC3A-WcPBS-mpHH4-C338O-mvMpP | 15/14/1 | 75.6 | 0.98 | 2026-07-06 16:54:18 · 28m 3s | |
| CSGO-fLPBZ-WBGtC-XOUyO-GJyuq-q3SiA | 13/18/6 | 79.1 | 0.93 | 2026-07-05 23:46:50 · 31m 3s | |
| CSGO-ARxNW-JyOfo-3KTeN-pj7Vc-9EacP | 13/17/3 | 58.2 | 0.80 | 2026-07-05 21:21:27 · 39m 18s | |
| CSGO-S5bjQ-2nmum-qWCxi-xWZwC-opWTB | 13/6/7 | 113.0 | 1.77 | 2026-07-05 01:28:49 · 18m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.