Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-G3YZK-eNQqr-TbeKJ-rhpFA-XpEVF | 15/22/9 | 71.0 | 0.82 | 2026-07-03 18:13:48 · 44m 8s | |
| CSGO-dGNNr-G4Op2-fC7Jx-Xn9Ry-5qk2H | 14/14/1 | 62.2 | 0.82 | 2026-07-03 05:54:23 · 36m 53s | |
| CSGO-xfYZN-NNA2w-QjasE-wCqow-kfFnK | 26/16/3 | 96.3 | 1.50 | 2026-06-22 18:34:25 · 32m 19s | |
| CSGO-6Z9yr-uUOW3-kxZOp-YRqGm-m3taL | 13/19/7 | 54.1 | 0.77 | 2026-06-22 02:57:16 · 41m 28s | |
| CSGO-QLrdN-uhQ7W-thHQK-iGfij-tiOUD | 10/10/9 | 56.9 | 1.14 | 2026-06-18 19:11:36 · 23m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.