Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KRmUE-7RQOR-C8ksj-rMs9q-WhUzE | 4/13/4 | 47.3 | 0.31 | 2026-06-28 19:45:12 · 19m 28s | |
| CSGO-zfbO5-NXQT9-dGwri-fE82D-5KKeB | 17/13/1 | 77.5 | 1.25 | 2026-06-18 19:42:17 · 39m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.