Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DNqHA-nBdFv-xhuHe-uZHNc-kuQFE | 4/15/3 | 42.7 | 0.33 | 2026-07-02 20:14:33 · 26m 7s | |
| CSGO-y47EF-dhn9x-nQoKN-Gx2Ty-CNnQD | 12/10/9 | 88.5 | 1.23 | 2026-07-02 19:24:47 · 31m 49s | |
| CSGO-E35XG-Bttaw-bCyV3-pB2KL-tJpxA | 20/21/7 | 67.2 | 1.09 | 2026-06-28 18:13:07 · 51m 52s | |
| CSGO-L2Q44-Kpfss-zXh5X-y9MkN-mvMpP | 18/15/5 | 67.9 | 1.18 | 2026-06-20 18:40:02 · 37m 59s | |
| CSGO-RffjG-FpBop-tCnFd-HHCYa-G7WzE | 17/19/3 | 77.0 | 1.03 | 2026-06-18 17:06:59 · 42m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.