Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7LPKY-Eds4N-DYMuQ-NeVHM-m7oJN | 17/23/10 | 70.1 | 0.98 | 2026-07-04 22:58:26 · 49m 35s | |
| CSGO-ZDCdH-7XcuA-wruTW-oyxDA-Jq5uC | 18/18/2 | 82.1 | 1.14 | 2026-07-04 22:15:19 · 37m 18s | |
| CSGO-cJJfe-RNH8b-MTiTz-xbFBo-AsFiJ | 15/11/7 | 77.3 | 1.31 | 2026-07-04 21:41:30 · 28m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.