Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PAqHM-ETNpw-uwkKM-iw75Y-cQaYO | 13/6/4 | 93.6 | 1.69 | 2026-07-03 22:03:39 · 24m 4s | |
| CSGO-Ex9UU-oaEzR-zDde3-h5PVQ-Mm7iL | 14/13/6 | 69.6 | 1.12 | 2026-07-03 21:22:34 · 36m 10s | |
| CSGO-BYKON-wUZde-YGftr-zAxVA-UqTiA | 11/15/5 | 69.9 | 0.84 | 2026-07-03 18:55:15 · 31m 30s | |
| CSGO-kMNzo-DSkGd-yqAMW-Lhyy2-YLaxJ | 13/16/4 | 72.8 | 1.00 | 2026-07-03 15:20:54 · 34m 25s | |
| CSGO-ewAOu-SWrVX-7VNN7-qDFBL-hntOH | 11/18/9 | 65.1 | 0.81 | 2026-07-01 16:42:34 · 41m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.