Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jGYCX-YF26i-Hn6UM-RdREJ-Vxw5G | 17/14/7 | 77.0 | 1.17 | 2026-06-27 13:42:32 · 38m 13s | |
| CSGO-bsL7V-tzhGc-pkYRX-aLhHG-RTZfE | 11/7/2 | 59.6 | 1.26 | 2026-06-26 12:22:46 · 29m 6s | |
| CSGO-f82FJ-t5F6L-KfsWx-mnMWP-dHR7B | 17/16/5 | 83.0 | 1.06 | 2026-06-21 10:53:44 · 31m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.