Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FE4CF-2NeUN-NELDG-oMPLd-zi8LK | 18/17/4 | 82.4 | 1.10 | 2026-07-08 23:34:28 · 32m 7s | |
| CSGO-EyBkp-qfaXd-6qFA6-RNbkb-Y6TvD | 8/16/2 | 53.9 | 0.57 | 2026-07-06 22:35:19 · 29m 41s | |
| CSGO-n9Tex-TbOVV-5Zi8J-dGHDx-oezYP | 5/14/3 | 52.4 | 0.42 | 2026-07-05 23:38:58 · 21m 16s | |
| CSGO-DAwjk-Uvwum-Yze6J-7JbJc-FZieC | 13/8/6 | 92.3 | 1.42 | 2026-07-05 23:10:44 · 21m 40s | |
| CSGO-YzX6b-4Azoy-rLLfu-FfSON-hRyQN | 12/16/6 | 75.8 | 0.93 | 2026-07-05 22:33:24 · 25m 14s | |
| CSGO-NZMAA-UKxrH-s9HM6-LL4jU-n6iPK | 12/14/5 | 66.2 | 0.95 | 2026-06-28 19:18:08 · 30m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.