76561197966057815
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-5.7%Peak single-match outcome anomaly 16.6/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 26 analyzed matches reads as variance, not a pattern.
4.7% of kills through walls across 26 analyzed matches (penalty scales above 4%)
9.3% of kills through smoke (penalty scales above 8%)
2.9% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 26 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dxZcZ-aOxkw-YCKa3-ea7ta-fuW5F | 2/13/0 | 15.8 | -0.12 | 2026-07-05 20:25:08 · 20m 28s | |
| CSGO-77TGU-qLo7C-7Q2Fh-WVjcq-Q4zAC | 9/14/7 | 58.4 | 0.71 | 2026-07-05 19:44:41 · 32m 7s | |
| CSGO-yEWVM-WrhRi-8DVVS-XJuft-UNv5G | 21/17/5 | 108.8 | 1.44 | 2026-06-30 20:43:39 · 33m 8s | |
| CSGO-cjrCk-VZpnX-Lsasf-9O3tS-evbxJ | 13/17/6 | 69.9 | 0.98 | 2026-06-30 20:01:52 · 36m 8s | |
| CSGO-frkje-6ikBr-OVWGz-T6RXV-bmPhG | 7/13/0 | 61.9 | 0.61 | 2026-06-30 19:06:09 · 24m 29s | |
| CSGO-csDvE-53oUL-3DUEA-YXVvJ-GJpEM | 11/17/3 | 41.8 | 0.62 | 2026-06-22 19:58:36 · 43m 59s | |
| CSGO-LWVhc-tJQ2o-WhTto-Az9mi-6DbYO | 13/18/5 | 55.5 | 0.81 | 2026-06-22 19:14:44 · 32m 46s | |
| CSGO-q9XQJ-8ZZhb-j3WQR-x3uRU-ekAUM | 20/15/7 | 89.4 | 1.39 | 2026-06-22 18:30:06 · 35m 28s | |
| CSGO-8FSoP-YPnFf-vq9iR-pkB28-PBdqA | 3/12/6 | 36.7 | 0.59 | 2026-06-16 20:15:31 · 32m 28s | |
| CSGO-AiHfb-WXa57-hZC4O-uymZz-K2N6H | 12/18/3 | 54.8 | 0.68 | 2026-06-16 19:19:52 · 46m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.