Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-W7N7A-fS9SG-y56x4-x8krQ-mRXXC | 16/15/3 | 78.4 | 1.02 | 2026-06-28 16:17:12 · 42m 0s | |
| CSGO-MqQae-ptaQD-Om7Kf-M6zKK-do9aC | 12/11/3 | 59.2 | 1.00 | 2026-06-28 15:39:31 · 32m 31s | |
| CSGO-N5wp4-s2qMM-RnwQw-nLvXj-uXNtQ | 12/15/2 | 63.8 | 0.85 | 2026-06-28 14:56:17 · 39m 16s | |
| CSGO-pLfPP-EaFNi-vHqFc-nH3eo-M47yD | 15/12/3 | 74.6 | 1.15 | 2026-06-28 14:16:18 · 36m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.