76561197966037444
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+12%Account is 1+ years old
300h+ in CS2
2000h+ across the whole Steam library
10+ games owned - real library
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-2.8%Peak single-match outcome anomaly 19.6/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 12 analyzed matches reads as variance, not a pattern.
4.5% of kills through walls across 12 analyzed matches (penalty scales above 4%)
TeamDocks rating & ADR trend · last 12 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uKMnP-AFDJL-oOGT2-bB6OD-Uc8zP | 14/10/8 | 91.4 | 1.34 | 2026-07-04 23:29:42 · 31m 51s | |
| CSGO-GmTKf-XzO94-kYCKA-jKyGJ-mcWoN | 17/8/5 | 85.5 | 1.58 | 2026-07-04 22:55:57 · 29m 56s | |
| CSGO-WjZPO-VPkbR-UmKJP-ZcotY-5ueiK | 6/16/5 | 67.5 | 0.50 | 2026-07-04 22:15:33 · 33m 49s | |
| CSGO-jDMho-PNBRy-YCtGD-qvHmJ-5naAB | 24/16/5 | 115.1 | 1.61 | 2026-07-02 18:21:42 · 42m 9s | |
| CSGO-k7vLh-utXd3-m43qm-JrQLi-hiyfF | 10/14/3 | 52.5 | 0.77 | 2026-06-30 18:52:06 · 28m 55s | |
| CSGO-OQGzN-dpVCS-2rJ2F-z2xax-FWzfF | 22/15/5 | 100.6 | 1.51 | 2026-06-30 18:14:54 · 31m 47s | |
| CSGO-PmBTz-YJda6-pG5c6-rT88P-DbtSJ | 30/21/7 | 103.5 | 1.54 | 2026-06-28 20:02:56 · 54m 19s | |
| CSGO-xhOZJ-pGSQ3-RDXct-KVHYz-5qk2H | 20/15/1 | 71.6 | 1.23 | 2026-06-27 22:56:23 · 39m 54s | |
| CSGO-yNhoD-KhM9E-XRcEQ-OnJ3D-kyLwF | 23/21/7 | 90.6 | 1.20 | 2026-06-27 21:55:17 · 51m 10s | |
| CSGO-SiBqK-MxsvG-oYt64-rMhQO-m7oJN | 8/14/5 | 43.3 | 0.77 | 2026-06-25 21:39:04 · 34m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.