Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-shoAn-y5cmY-pj6JN-UX9XO-6wJoD | 3/15/1 | 24.0 | 0.13 | 2026-06-24 21:14:19 · 26m 16s | |
| CSGO-Lwt9o-HtjuP-mB8eo-nybJy-KhMMB | 3/13/0 | 26.5 | -0.02 | 2026-06-14 22:27:31 · 21m 15s | |
| CSGO-tQcao-LN2Q6-U8FZi-iOwY6-tKkXM | 15/24/9 | 63.5 | 0.71 | 2026-06-13 21:59:42 · 50m 43s | |
| CSGO-zLQLB-kXxJV-YaPQJ-DcWZb-y5vTC | 11/19/7 | 68.8 | 0.79 | 2026-06-13 19:22:38 · 37m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.