Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AYnhW-Dj5z7-zM98O-iVtkx-CXFuA | 13/18/5 | 58.6 | 0.88 | 2026-07-01 18:32:25 · 39m 10s | |
| CSGO-4rayS-3aD5r-C6fFj-dDVvO-DbtSJ | 23/16/3 | 84.6 | 1.34 | 2026-06-29 14:53:20 · 37m 57s | |
| CSGO-jGYCX-YF26i-Hn6UM-RdREJ-Vxw5G | 20/17/3 | 59.7 | 1.27 | 2026-06-27 13:42:32 · 38m 13s | |
| CSGO-n9jte-vj2Uq-mkTcJ-bxv5e-L5WwP | 18/12/9 | 102.0 | 1.49 | 2026-06-19 19:08:03 · 28m 26s | |
| CSGO-Caa7U-tYo6B-fxCmu-h3cxn-3h9GJ | 12/16/3 | 76.2 | 0.82 | 2026-06-13 20:42:36 · 28m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.