Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-x3DLu-UcANd-S2krh-weWj7-9erdA | 17/14/4 | 71.0 | 1.17 | 2026-06-29 21:30:25 · 37m 49s | |
| CSGO-nKLxv-qifO7-Dquiu-J9MXe-55vTC | 14/11/8 | 110.1 | 1.61 | 2026-06-29 21:01:01 · 24m 10s | |
| CSGO-uQ2pM-oL9Fi-abGOB-JQZcA-aKV5F | 25/13/5 | 125.4 | 1.74 | 2026-06-26 21:58:18 · 31m 37s | |
| CSGO-2Xn73-8oBOn-GzcPv-LQ9uj-iiQZQ | 20/12/6 | 94.0 | 1.47 | 2026-06-26 21:06:53 · 39m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.