Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-awtkj-JWnmL-bDVcS-SHHcp-6CQqJ | 14/21/9 | 58.9 | 0.83 | 2026-06-29 17:31:40 · 47m 49s | |
| CSGO-TkK3u-uF5pq-Sjrwd-cUQHm-i49oF | 14/16/4 | 61.4 | 0.88 | 2026-06-23 18:10:15 · 38m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.