Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bKTVR-4BMrO-4to69-NrDZQ-UHZ2Q | 7/16/3 | 52.6 | 0.50 | 2026-07-04 19:12:51 · 28m 31s | |
| CSGO-XS9tL-kktSJ-wEVAd-dKQb6-dV4RG | 11/12/5 | 69.9 | 1.06 | 2026-06-26 19:32:41 · 25m 18s | |
| CSGO-sufUQ-hfHJZ-qWK2b-7ovu7-69frM | 17/24/7 | 65.9 | 0.82 | 2026-06-26 18:27:06 · 49m 8s | |
| CSGO-k4kip-sL5JW-2ETMF-8CO5P-xvkbN | 10/19/10 | 52.9 | 0.69 | 2026-06-14 18:50:14 · 38m 46s | |
| CSGO-pTCW8-pzsBk-X7rz7-7EARw-JCjjD | 17/15/6 | 66.5 | 1.10 | 2026-06-14 18:04:40 · 38m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.