Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fG8yS-9DCxm-AuYXr-J6nep-AsFiJ | 7/17/3 | 48.3 | 0.53 | 2026-07-03 15:12:30 · 25m 3s | |
| CSGO-JvQbD-XZL57-5E9HZ-jnm3o-PXOYE | 11/9/6 | 75.0 | 1.18 | 2026-06-30 20:36:28 · 23m 22s | |
| CSGO-QuvmL-URdyq-CMVyU-arzsK-wHZkF | 21/16/6 | 88.6 | 1.32 | 2026-06-30 19:00:40 · 42m 44s | |
| CSGO-THnaS-veKze-PRa2w-rtfDO-t8MUD | 13/14/8 | 89.3 | 1.15 | 2026-06-21 19:30:45 · 39m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.