Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8hAvz-OZK9e-HupZD-HYOXN-VwkMC | 14/16/3 | 56.9 | 0.92 | 2026-07-06 22:03:50 · 33m 54s | |
| CSGO-NxA6J-sm3oR-2ANdr-jfZtL-tJpxA | 6/14/2 | 57.3 | 0.41 | 2026-07-02 23:31:01 · 16m 39s | |
| CSGO-7KWfM-oCMTp-fG9e6-bnGBR-mRXXC | 19/16/0 | 106.7 | 1.33 | 2026-07-02 22:42:22 · 27m 0s | |
| CSGO-nVykb-fnEJE-yZueb-Gi2qa-O6BxH | 23/14/1 | 112.7 | 1.65 | 2026-06-28 00:35:03 · 25m 8s | |
| CSGO-JuW23-a9J6N-CzpZF-xBYSU-nmheC | 18/8/7 | 131.1 | 1.92 | 2026-06-28 00:05:33 · 23m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.